Paper as an analytic resource for the design of new technologies
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Student readers' use of library documents: implications for library technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A diary study of work-related reading: design implications for digital reading devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond paper: supporting active reading with free form digital ink annotations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Linking by inking: trailblazing in a paper-like hypertext
Proceedings of the ninth ACM conference on Hypertext and hypermedia : links, objects, time and space---structure in hypermedia systems: links, objects, time and space---structure in hypermedia systems
Introducing a digital library reading appliance into a reading group
Proceedings of the fourth ACM conference on Digital libraries
Fluid annotations through open hypermedia: using and extending emerging web standards
Proceedings of the 11th international conference on World Wide Web
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Evaluating a fisheye view of source code
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Active reading and its discontents: the situations, problems and ideas of readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Active reading and its discontents: the situations, problems and ideas of readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Annotating BI visualization dashboards: needs & challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informal information gathering techniques for active reading
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting active reading on pen and touch-operated tabletops
Proceedings of the International Working Conference on Advanced Visual Interfaces
International Journal of Human-Computer Studies
Designing a multi-slate reading environment to support active reading activities
ACM Transactions on Computer-Human Interaction (TOCHI)
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Microanalysis of active reading behavior to inform design of interactive desktop workspaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
TextTearing: opening white space for digital ink annotation
Proceedings of the 26th annual ACM symposium on User interface software and technology
Pen and touch gestural environment for document editing on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Motion and context sensing techniques for pen computing
Proceedings of Graphics Interface 2013
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Active reading, involving acts such as highlighting, writing notes, etc., is an important part of knowledge workers' activities. Most computer-based active reading support seeks to replicate the affordances of paper, but paper has limitations, being in many ways inflexible. In this paper we introduce LiquidText, a computer-based active reading system that takes a fundamentally different approach, offering a flexible, fluid document representation built on multitouch input, with a range of interaction techniques designed to facilitate the activities of active reading. We report here on our design for LiquidText, its interactions and gesture vocabulary, and our design process, including formative user evaluations which helped shape the final system.