CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Augmenting reality: adding computational dimensions to paper
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Attention and visual feedback: the bimanual frame of reference
Proceedings of the 1997 symposium on Interactive 3D graphics
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Annotation: from paper books to the digital library
DL '97 Proceedings of the second ACM international conference on Digital libraries
A diary study of work-related reading: design implications for digital reading devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond paper: supporting active reading with free form digital ink annotations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do people organize their desks?: Implications for the design of office information systems
ACM Transactions on Information Systems (TOIS)
The Myth of the Paperless Office
The Myth of the Paperless Office
Paper augmented digital documents
Proceedings of the 16th annual ACM symposium on User interface software and technology
Experimental analysis of mode switching techniques in pen-based user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interfaces for staying in the flow
Ubiquity
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
Paperproof: a paper-digital proof-editing system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
AVI '08 Proceedings of the working conference on Advanced visual interfaces
From individual to collaborative: the evolution of prism, a hybrid laboratory notebook
Proceedings of the 2008 ACM conference on Computer supported cooperative work
A research center for augmenting human intellect
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
CoScribe: Integrating Paper and Digital Documents for Collaborative Knowledge Work
IEEE Transactions on Learning Technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Grips and gestures on a multi-touch pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LiquidText: a flexible, multitouch environment to support active reading
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ChronoViz: a system for supporting navigation of time-coded data
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Conté: multimodal input inspired by an artist's crayon
Proceedings of the 24th annual ACM symposium on User interface software and technology
Informal information gathering techniques for active reading
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Hybrid paper-digital desktop workspaces have long been of interest in HCI, yet their design remains challenging. One continuing challenge is to support fluid interaction with both paper and digital media, while taking advantage of established practices with each. Today researchers are exploiting depth cameras and computer vision to capture activity on and above the desktop and enable direct interaction with digitally projected and physical media. One important prerequisite to augmenting desktop activity is understanding human behavior in particular contexts and tasks. Here we study active reading on the desktop. To better understand active reading practices and identify patterns that might serve as signatures for different types of related activity, we conducted a microanalysis of single users reading on and above the desktop workspace. We describe the relationship between multimodal body-based contextual cues and the interactions they signify in a physical desktop workspace. Detailed analysis of coordinated interactions with paper documents provides an empirical basis for designing digitally augmented desktop workspaces. We conclude with prototype design interactions for hybrid paper-digital desktop workspaces.