Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Design criteria for children's Web portals: the users speak out
Journal of the American Society for Information Science and Technology
Feedback on Children's Stories via Multiple Interface Agents
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Human-computer interaction for kids
The human-computer interaction handbook
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Involving young girls in product concept design
CUU '03 Proceedings of the 2003 conference on Universal usability
The diary of the future: defining a self-documentation system with child design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Towards automated story analysis using participatory design
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
Child-personas: fact or fiction?
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Comparing early design methods for children
Proceedings of the 6th international conference on Interaction design and children
How to optimize early design methods with children?
Proceedings of the 6th international conference on Interaction design and children
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
The role of a cohort in the design and evaluation of pervasive systems
Proceedings of the 7th ACM conference on Designing interactive systems
International Journal of Artificial Intelligence in Education
FearNot! Involving Children in the Design of a Virtual Learning Environment
International Journal of Artificial Intelligence in Education
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Comparing the creativity of children's design solutions based on expert assessment
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Design in evaluation: reflections on designing for children's technology
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Using Discussion Prompts to Scaffold Parent-Child Collaboration Around a Computer-Based Activity
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
LIFELONG INTERACTIONS: Let the experts talk: an experience of tangible game design with children
interactions - Tangible Interaction = Form + Computing
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Lo-fi prototyping to design interactive-tabletop applications for children
Proceedings of the 9th International Conference on Interaction Design and Children
A narrative-driven design approach for casual games with children
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
International Journal of Human-Computer Studies
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Fantasies in narration: narrating the requirements of children in mobile gaming design
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
User-centred design for a mobile learning application
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of music in the design process with children
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Towards an engaging e-reading experience
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics
Proceedings of the 6th International Conference on Foundations of Digital Games
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
Designing children's digital games on nutrition with playability heuristics
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
Two solitudes revisited: a cross-cultural exploration of online image searcher's behaviors
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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