Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Game Design Theory and Practice
Game Design Theory and Practice
Chris Crawford on Game Design
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As children become major consumers of new media, they have been progressively integrated into the design of such technologies, following the trend of Participatory Design (PD). This paper seeks to highlight the gap that exists between the work of children designers and the adoption of such design outcome by game designers. Using Fantasy Theme Analysis (FTA), design recommendations were identified in design sessions with children to create a mobile game. The game was subsequently evaluated by game designers to see the effectiveness of such approach.