Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
A Brief Review of Digital Games and Learning
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
A narrative-driven design approach for casual games with children
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Child-centered interaction in the design of a game for social skills intervention
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Hi-index | 0.00 |
To design digital educational games (DEGs) for children that are both enjoyable and educationally effective is challenging. In this paper we report how Playability Heuristics (PH) has been used as a design tool for a DEG on nutrition. We translated the criteria of PH into a set of statements understandable for children and compiled them into a questionnaire, which was integrated with four existing web-based DEGs on food groups to create an online tool. It was used in a pilot study with 100 school children to identify which game features they perceived most desirable. We will synthesize such features to create two new DEGs and compare them in terms of their experiential and educational values. A robust game reference model on DEGs is the ultimate goal of our future work.