Designing children's digital games on nutrition with playability heuristics

  • Authors:
  • Kornchulee Khanana;Effie L.-C. Law

  • Affiliations:
  • University of Leicester, Leicester, United Kingdom;University of Leicester, Leicester, United Kingdom

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

To design digital educational games (DEGs) for children that are both enjoyable and educationally effective is challenging. In this paper we report how Playability Heuristics (PH) has been used as a design tool for a DEG on nutrition. We translated the criteria of PH into a set of statements understandable for children and compiled them into a questionnaire, which was integrated with four existing web-based DEGs on food groups to create an online tool. It was used in a pilot study with 100 school children to identify which game features they perceived most desirable. We will synthesize such features to create two new DEGs and compare them in terms of their experiential and educational values. A robust game reference model on DEGs is the ultimate goal of our future work.