Comparative usability evaluation: critical incidents and critical threads
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Human-computer interaction for kids
The human-computer interaction handbook
Proceedings of the 2003 conference on Interaction design and children
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The present study was conducted to explore the effect of nonhuman's external regulation on children's natural development process of creative thinking, the degree of the manifested creative thinking, the influence of children's verbalization on their creative thinking, and the extent the stimulus material was usable for children during learning math tasks. The Aginian's methodology (Agina, Kommers, & Steehouder, 2011a, 2011b, 2011c, 2011d, 2011e) that relied on an isolated, computer-based learning system that acts as a standalone learning environment, with special child-simple-calculator was used by 100 healthy preschool children. The results showed that children were fluctuated between negative and positive creative thinkers, children's verbalization has no effect on their creative thinking, and the relation between the children's verbalization of thinking aloud and their creative thinking is a reverse relationship. The usability analysis concluded that, fun is not a key element of the usability as it can only be a feature that could facilitate usability. The mathematical analysis showed that the computer, as a nonhuman external regulator, can integrate the net signed of children's creative thinking through embedding mathematics integration.