Communications of the ACM - Special issue Participatory Design
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Participatory Design: Issues and Concerns
Computer Supported Cooperative Work
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Storyboarding: an empirical determination of best practices and effective guidelines
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing with children with severe motor impairments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Layered elaboration: a new technique for co-design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using obstructed theatre with child designers to convey requirements
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A framework for organizing the tools and techniques of participatory design
Proceedings of the 11th Biennial Participatory Design Conference
IDEAS: an interface design experience for the autistic spectrum
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children
Proceedings of the 12th International Conference on Interaction Design and Children
Children initiating and leading cooperative inquiry sessions
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.01 |
In this paper, we present a framework that describes commonly used design techniques for Participatory Design with children. Although there are many currently used techniques for designing with children, researchers working in differing contexts and in a changing technological landscape find themselves facing difficult design situations. The FACIT PD framework presented in this paper can aid in choosing existing design techniques or in developing new techniques regardless of the stage in the design cycle, the technology being developed, or philosophical approach to design method. The framework consists of eight dimensions, concerning the design partners, the design goal, and the design technique. The partner dimensions are partner experience and need for accommodation. The design goal dimensions are design space and maturity of design. The technique dimensions include: cost, portability, technology and physical interaction. Three cases will be presented which describe new techniques developed using the framework and two cases will describe existing techniques.