Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs
IEEE Pervasive Computing
Lessons from participatory design with adolescents on the autism spectrum
CHI '09 Extended Abstracts on Human Factors in Computing Systems
vSked: evaluation of a system to support classroom activities for children with autism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing IDEAS: supporting children with autism within a participatory design team
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting the design contributions of children with autism spectrum conditions
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
International Journal of Technology Enhanced Learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Designing products and services to meet the specific requirements of children with Autism Spectrum Disorder (ASD) can be difficult due to their wide ranging and individual needs. Participatory Design (PD) is a design method that could be used to better meet these needs, by giving this population an opportunity to directly contribute to software designed for their use. Researchers have begun to involve children with ASD in the design process, but there is not yet a design method specifically adapted to support the potential difficulties this group may experience during PD sessions. This paper presents a new design method, IDEAS, which attempts to fulfill this need. The development of this method is described along with an initial pilot undertaken to determine the feasibility of using this method with an ASD population. The results indicate that the majority of children with ASD were able to produce a successful final design using this method, and have the potential to be involved in PD sessions as part of a design team.