Persistent collaboration: a methodology for applied AIED
Journal of Artificial Intelligence in Education
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Story creation in virtual game worlds
Communications of the ACM - Interaction design and children
Trigger Happy
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
MOOSE goes to school: a comparison of three classrooms using a CSCL environment
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Adventure Author: a learning environment to support creative design
Proceedings of the 6th international conference on Interaction design and children
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
User-centred design for a mobile learning application
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
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Involving stakeholders at an early stage of learning environment design enables researchers to base a system around the needs of learners. By working directly with learners, researchers gain insight into learners' everyday problems when mastering difficult material, which complements their knowledge of educational theory. This approach is particularly fruitful when designing innovative systems which require new representations of complex concepts. This paper describes the development process of Adventure Author, an interactive story making environment for children. It focuses on the learner centred design methods used to develop a representation of interactive story structure for the user interface. Early consultation with our users around low and high-tech prototypes ensured that the representations we proposed could be comprehended and subsequently generated by children in the target age group.