A logic block enabling logic configuration by non-experts in sensor networks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
End User Development (Human-Computer Interaction Series)
End User Development (Human-Computer Interaction Series)
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iCAP: interactive prototyping of context-aware applications
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Adjustable context adaptations for user interfaces at runtime
Proceedings of the International Conference on Advanced Visual Interfaces
End-user development of e-government services through meta-modeling
IS-EUD'11 Proceedings of the Third international conference on End-user development
A framework for user-tailored city exploration
IS-EUD'11 Proceedings of the Third international conference on End-user development
EUD software environments in cultural heritage: a prototype
IS-EUD'11 Proceedings of the Third international conference on End-user development
A meta-design approach to the development of e-government services
Journal of Visual Languages and Computing
Puzzle: a visual-based environment for end user development in touch-based mobile phones
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
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This paper describes the design and implementation of a tool to allow people without programming experience to customize the functionality and user interface of a multi-device museum guide. It consists of a direct-manipulation visual environment that supports editing of the main features of a museum guide and the creation of the associated interactive games. The tool then generates application versions for access through both mobile and large screen stationary devices. We also report on a first empirical evaluation carried out with museum curators.