Software Cost Estimation with Cocomo II with Cdrom
Software Cost Estimation with Cocomo II with Cdrom
Cicero Designer: An Environment for End-User Development of Multi-Device Museum Guides
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Communications of the ACM - Scratch Programming for All
Android vs Windows Mobile vs Java ME: a comparative study of mobile development environments
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
The case for end-user programming of ubiquitous computing environments
Proceedings of the FSE/SDP workshop on Future of software engineering research
An authoring tool for user generated mobile services
FIS'10 Proceedings of the Third future internet conference on Future internet
An end-user oriented building pattern for interactive art guides
IS-EUD'11 Proceedings of the Third international conference on End-user development
MicroApps development on mobile phones
IS-EUD'11 Proceedings of the Third international conference on End-user development
Mobidev: a tool for creating apps on mobile phones
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Testing the usability of a platform for rapid development of mobile context-aware applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
An event-driven workflow framework to develop context-aware mobile applications
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Despite the widespread usage of mobile devices there is a lack of environments able to allow end users to create applications directly in such devices. In this paper, we present the Puzzle framework, which supports a visual environment for opportunistically creating mobile applications in touch-based mobile phones. The user interface is designed to be usable for mobile users that do not use programming languages in their daily work as well as to motivate end users to playfully experiment and create applications. In particular, we report on its user interface, framework and evaluation.