Principles and guidelines in software user interface design
Principles and guidelines in software user interface design
Model-based design of interactive applications
intelligence
A taxonomy for the evaluation of mobile museum guides
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
PEACH - Intelligent Interfaces for Museum Visits (Cognitive Technologies)
eCulture: Cultural Content in the Digital Age
eCulture: Cultural Content in the Digital Age
Towards an environment for designing and evaluating multimedia art guides
Proceedings of the International Conference on Advanced Visual Interfaces
Personalized access to cultural heritage (PATCH 2011)
Proceedings of the 16th international conference on Intelligent user interfaces
Puzzle: a visual-based environment for end user development in touch-based mobile phones
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
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A primary issue in the design of interactive art guides is the effort to build them as a synthesis of several cultures and skills concerning content editing, multimedia production, application structuring and interaction design. The communication between the actors of the development process can be boosted by involving the cultural domain experts in the whole life cycle, providing them with proper design environments for extending and modifying the guide structure and content, to refine the initial design without the intervention of computer specialists. We have developed a framework for End-User Development (EUD) of interactive multimedia guides based on experiences in art exhibitions held at Ca' Foscari in the last two years, culminating in the project of a multimedia guide for the François Pinault contemporary art collection at Punta della Dogana in Venice. The guide features dynamically generated tours personalized on the user answers to a set of questions asked during the tour, prepared by a domain expert as part of the guide content. In this paper we present a methodology for designing end-user oriented software environments based on open and portable standards, and discuss the development of a content management systems for domain experts able to generate personalized tours.