The design of children's technology
The design of children's technology
Editorial: Special issue on edutainment (E-learning and game)
Computers and Graphics
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Cicero Designer: An Environment for End-User Development of Multi-Device Museum Guides
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
A museum mobile game for children using QR-codes
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile game-based learning with local content and appealing characters
International Journal of Mobile Learning and Organisation
Designing a context-aware architecture for emotionally engaging mobile storytelling
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
Canyons, deltas and plains: towards a unified sculptural model of location-based hypertext
Proceedings of the 24th ACM Conference on Hypertext and Social Media
Hi-index | 0.00 |
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it stimulates in young students an understanding of history that would otherwise be difficult to engender, helping players to acquire historical notions and making archaeological visits more effective and exciting. A strength of the system is that, by running on the visitors own cellular phones, it requires minimal investments and small changes to the existing site exhibition.