WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
The design of a handheld, location-aware guide for indoor environments
Personal and Ubiquitous Computing
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Fast Component-Based QR Code Detection in Arbitrarily Acquired Images
Journal of Mathematical Imaging and Vision
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We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the "materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results.