Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Social learning through gaming
CHI '04 Extended Abstracts on Human Factors in Computing Systems
3D Worlds for Edutainment: Educational, Relational and Organizational Principles
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game Character Development with Maya (New Riders Games)
Game Character Development with Maya (New Riders Games)
Digital Game-Based Learning
Game Development Essentials: An Introduction
Game Development Essentials: An Introduction
Localized iterative design for language learning in underdeveloped regions: the PACE framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a mobile game to reduce culture shock
Proceedings of the international conference on Advances in computer entertainment technology
Mobile Game Development: Object-Orientation or Not
COMPSAC '07 Proceedings of the 31st Annual International Computer Software and Applications Conference - Volume 01
Playability heuristics for mobile multi-player games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Mobile game-based methodology for science learning
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
International Journal of Mobile Learning and Organisation
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
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In tapping the thriving mobile business, a study on mobile content development, specifically local ones is urgently required. Highly wanted local contents development is indeed for education, entertainment and games. Thus, we develop a mobile game-based learning (mGBL) about local content, called MaCMoG. It was technically tested for its functionality, compliance, compatibility and soaking. Furthermore, to assess the insights of potential players, informal interviews and observations were conducted. In addition to that, the local game characters and the game plan developed for the mGame were tested for their appealing merit. Overall, responses were remarkably consistent. Participants overwhelmingly considered MaCMoG as interesting and really attractive, successful in delivering the intended learning content, easy to play and simple to use. Findings also stressed two important points (1) local, appealing and well-developed characters are important elements to ensure better learning experience and (2) local uniqueness must always be incorporated to ensure better learning motivation and increase mGBL acceptance.