Computers in Education
Handheld Use in K-12: A Descriptive Account
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Communications of the ACM - Designing for the mobile device
Applying user-centered design to mobile application development
Communications of the ACM - Designing for the mobile device
Science problem solving learning through mobile gaming
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Mobile game-based learning with local content and appealing characters
International Journal of Mobile Learning and Organisation
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example
Journal of Computer Assisted Learning
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This work presents the features and results of a problem-solving collaborative game for 8th graders science classes' curriculum. Software for pocketPC was developed for this game, based on a complete framework methodology with students and teachers. From our point of view, the key to integrate mobile devices into school is the methodological framework which provides meaning; technology by itself does not contribute much to education. The evaluation study was focused on software usability and the results in the application of the methodology, observing their performance in problem-solving skills. A high degree of user satisfaction with the final product was found. They were motivated to participate actively in the proposed tasks. Results indicate that the experience contributed to the development of the student's problem-solving skills obtaining positive gains as a result of this experience.