Communications of the ACM
Understanding and Using Context
Personal and Ubiquitous Computing
User Modeling and User-Adapted Interaction
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Ubiquitous Access to Cultural Tourism Portals
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
A Reusable, Extensible Infrastructure for Augmented Field Trips
PERCOMW '06 Proceedings of the 4th annual IEEE international conference on Pervasive Computing and Communications Workshops
Modeling Physical Hypermedia Applications
SAINT-W '05 Proceedings of the 2005 Symposium on Applications and the Internet Workshops
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Requirements for in-situ authoring of location based experiences
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Mobile games to foster the learning of history at archaeological sites
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
Mobile Urban Drama --- Setting the Stage with Location Based Technologies
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
Collective digital storytelling at school as a whole-class interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Interactive storytelling for children
Proceedings of the 9th International Conference on Interaction Design and Children
Mobile urban drama for multimedia-based out-of-school learning
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
Designing a context-aware architecture for emotionally engaging mobile storytelling
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
CASTOR: listening to engaging context-aware stories outdoors
Proceedings of the 12th International Conference on Interaction Design and Children
A software infrastructure for managing the lifecycle of context-aware stories
Proceedings of the 12th International Conference on Interaction Design and Children
Design recommendations for the development of a digital storytelling mobile application
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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This paper describes the design and the experimentation of a tablet-based authoring system for supporting the creation of stories in-situ, in the context of a learning path that has led 19 children aged 7 of the second class of a Primary School to learn how to build stories using different techniques, ranging from the traditional writing techniques exercised in class to the in-situ authoring with the tablet application. The project was characterized by a strong involvement of the teachers, that modeled a substantial part of the ordinary classroom work for embedding the in-situ experimentation and designing a smooth learning path. To our knowledge CASTOR is one of the first authoring systems allowing the direct creation of structured stories in-situ, rather than the simple gathering of material. Its architecture is based on a story model presented in previous works [3, 20] and characterized by the use of the environmental and social context for augmenting the emotional engagement of the story listeners. All the components of the architecture have been designed for complying with the learning needs and the skills of a class of young children. The final part of the paper will present the results of the experimentation, that gave interesting insights not only on the use of the authoring interface itself, but also on its effects on the children learning process.