Understanding and Using Context
Personal and Ubiquitous Computing
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Mobile urban drama for multimedia-based out-of-school learning
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
A software infrastructure for managing the lifecycle of context-aware stories
Proceedings of the 12th International Conference on Interaction Design and Children
A software infrastructure for managing the lifecycle of context-aware stories
Proceedings of the 12th International Conference on Interaction Design and Children
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In this paper we present a novel tablet application for the delivery of narrations that uses an extended set of context dimensions (i.e., location, weather, season, time of the day and social context) for determining the availability of the content. The application is part of a software suite that has been designed for managing all the phases of creation and processing of context-aware stories, and that has been tailored and tested with a class of children aged 7. While many context-aware applications take advantage of the knowledge of the context for diminishing the cognitive load of the users or simply informing them, in this work context-awareness is used for augmenting the user engagement. The paper will present the results of an exploratory study of the application outdoors, focusing on two primary issues: the engagement, defined as the sum of six relevant parameters, and the relevance of the context dimensions as perceived by the children listening to the stories.