Understanding and Using Context
Personal and Ubiquitous Computing
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Requirements for in-situ authoring of location based experiences
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Mobile urban drama for multimedia-based out-of-school learning
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
CASTOR: listening to engaging context-aware stories outdoors
Proceedings of the 12th International Conference on Interaction Design and Children
CASTOR: listening to engaging context-aware stories outdoors
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.00 |
This paper describes the features of CASTOR, a novel software infrastructure and set of interfaces that has been designed for supporting all the cycle of creation, management and delivery of context-aware stories. CASTOR has been designed for managing an extended set of context dimensions, including the location, the weather, the season, the time of the day and the social context, that are used for creating and delivering engaging listening experiences. The software infrastructure and the user interfaces were tailored to the skills of children of the Primary School, for being used in the context of educational curricula targeted at teaching the structures of narration. In [8, 9] we gave a description of the experimentation of CASTOR with a class of children, focusing on the effects on engagement and learning. In this work we'll focus instead on the technical features of the whole infrastructure and the set of user interfaces supporting all the story lifecycle. In particular the paper will show how, using these interfaces, stories can be created on the locations where they are supposed to happen, how they can be refined in the classroom for improving the quality and how they can be delivered to listeners, respecting all the context conditions specified by the story creators. At the end we'll give some details about the future development of the platform.