Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Top-down search for coordinating the hierarchical plans of multiple agents
Proceedings of the third annual conference on Autonomous Agents
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Discovering and exploiting synergy between hierarchical planning agents
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Adaptive execution in complex dynamic worlds
Adaptive execution in complex dynamic worlds
Believable agents: building interactive personalities
Believable agents: building interactive personalities
Narrative generation: balancing plot and character
Narrative generation: balancing plot and character
The future of interactive drama
Proceedings of the second Australasian conference on Interactive entertainment
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
An explainable artificial intelligence system for small-unit tactical behavior
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Generation of dilemma-based interactive narratives with a changeable story goal
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
Digital storytelling for competence development
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Designing a context-aware architecture for emotionally engaging mobile storytelling
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
Organizing scalable adaptation in serious games
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
ACSC '11 Proceedings of the Thirty-Fourth Australasian Computer Science Conference - Volume 113
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Interactive Narrative is an approach to interactive entertainment that enables the player to make decisions that directly affect the direction and/or outcome of the narrative experience being delivered by the computer system. One common interactive narrative technique is to use a drama manager to achieve a specific narrative experience. To achieve character believability, autonomous character agents can be used in conjunction with drama management. In this paper, we describe the problem of failing believably in which character believability and drama management come into conflict and character agents must intelligently produce behaviors that explain away schizophrenic behavior. We describe technologies for implementing semi-autonomous believable agents that can fail believably.