Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Guiding interactive drama
Narrative generation: balancing plot and character
Narrative generation: balancing plot and character
An implementation of real-time 3D interactive drama
Computers in Entertainment (CIE) - Interactive entertainment
An Empirical Study of Bringing Audience into the Movie
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Looking at the Interactive Narrative Experience through the Eyes of the Participants
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
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IEICE - Transactions on Information and Systems
Generating Educational Interactive Stories in Computer Role-Playing Games
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
The effects of virtual characters on audiences' movie experience
Interacting with Computers
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ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
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ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
4-Dimensional context management for interactive virtual storytelling
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
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Interactive Drama is the ultimate challenge of digital entertainment. In this paper, from our seven year experience in Interactive Drama, we try to shape the history of the field and envision what will be (or should be) the future of this history. Two main directions in particular are stressed, because we feel that the success of Interactive Drama lies in these two directions. The first one concerns the architecture of systems and how it would manage both narrative constraints and character's intelligence, believability and roundness. The second one focuses on project management by sketching a methodology of co-design for Interactive Drama.