Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Computer
Message-Flow Programming in PdaGraph
VLHCC '04 Proceedings of the 2004 IEEE Symposium on Visual Languages - Human Centric Computing
A survey on context-aware systems
International Journal of Ad Hoc and Ubiquitous Computing
Platform Support for Situated Collaborative Learning
ELML '09 Proceedings of the 2009 International Conference on Mobile, Hybrid, and On-line Learning
Cicero Designer: An Environment for End-User Development of Multi-Device Museum Guides
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
Design science in information systems research
MIS Quarterly
Interaction and end-user programming with a context-aware mobile application
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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Despite advances in mobile computing technologies, end-user development has mainly focused on desktop applications. Fundamentally contrasting desktop applications, mobile applications should satisfy the changing needs and tasks of the users on the move, and usually have a strong affinity with the physical world surrounding the users. We illustrate the potentials of this novel area for end-user development through the case of city exploration and we discuss how the different techniques of tailoring, sharing of user-generated content and code, and service composition can be exploited by users to create a tailored city exploration.