DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
interactions - The art of prototyping
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Interaction Design
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Tangible sketching of interactive haptic materials
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The HapticTouch toolkit: enabling exploration of haptic interactions
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Touch toolkit: a method to convey touch-based design knowledge and skills
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
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In this paper we describe the development and realization of basic haptic design tools. A series of devices or setups allow designers and other stakeholders to adopt a hands-on approach to haptics, and ultimately develop a greater sensitivity and understanding of haptic concepts. By offering tangible manifestations that are relatively abstract and modular, designers can relate to, explore and discuss haptic interfaces and possible variations with greater ease and confidence. The five Simple Haptics devices that we built offer a basic platform to play and experiment with haptic interfaces. Each setup starts with a simple haptic idea and provides a graspable and experienceable unit to support discussion and variation related the haptic design activities.