Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Computer support for cooperative design (invited paper)
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
A translation approach to portable ontology specifications
Knowledge Acquisition - Special issue: Current issues in knowledge modeling
Studying context: a comparison of activity theory, situated action models, and distributed cognition
Context and consciousness
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Human centered systems in the perspective of organizational and social informatics
ACM SIGCAS Computers and Society
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Foundations of computational linguistics: human-computer communication in natural language
Foundations of computational linguistics: human-computer communication in natural language
The relevance of social issues in ubiquitous computing environments
Communications of the ACM
Personal and Ubiquitous Computing
Computer
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing the user actions in tangible interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology Matters: Questions to Live With
Technology Matters: Questions to Live With
Towards a more natural and intelligent interface with embodied conversation agent
Proceedings of the 2006 international conference on Game research and development
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Inquiring materials for tangible prototyping
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
How people use the web on mobile devices
Proceedings of the 17th international conference on World Wide Web
ON MODELING: An evolving map of design practice and design research
interactions - Designing games: why and how
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Making the giant leap with augmented cognition technologies: what will be the first "killer app"?
FAC'07 Proceedings of the 3rd international conference on Foundations of augmented cognition
User Interfaces for Wearable Computers: Developement and Evaluation
User Interfaces for Wearable Computers: Developement and Evaluation
Social contraptions and embodied interaction
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Human computing and machine understanding of human behavior: a survey
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Fieldwork for Design: Theory and Practice
Fieldwork for Design: Theory and Practice
Social contraptions as breaching environments
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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Understanding contexts is an important challenge that is made harder for designers by the increasing speed at which contexts change. To assist designers, three types of contextual dynamism are distinguished: physical, ontological and social. To inform understanding ontological dynamism and social dynamism, "social contraptions" - a form of socially interactive design experimentation is proposed. This paper focuses on cryanic social contraptions in which unseen users interact through a human surrogate that they guide via radio transmissions. Observations from initial trials are reported along with a discussion of themes arising for design and an appraisal of this approach's potential as a design tool.