Procedings of the Second Conference on Creativity and Innovation in Design
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Over the last decade, desktop computers for professional and consumer applications have become a quasi standard. However, the last few years have been dominated by a new trend in computing: the mobile use of computers, which are a special kind of mobile computer, assist their users in managing primary physical tasks. Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character.