Communications of the ACM
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using Solid Diagrams for Tangible Interface Prototyping
IEEE Pervasive Computing
Beyond the Flesh: Some Lessons from a Mole Cricket
Artificial Life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Noising around: investigations in mobile learning
Proceedings of the 9th International Conference on Interaction Design and Children
Procedings of the Second Conference on Creativity and Innovation in Design
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As TUI research moves from technical to empirical studies which explore theoretical claims, it is important for researchers to be able to quickly and easily build low fidelity (lo-fi) prototypes to explore the unique features of interaction that TUIs offer. Currently, the best practices for choosing prototyping materials are vague at best. In this paper, I present an analysis of the role of materials in inquiry and propose a set of criteria for evaluating the suitability of lo-fi prototyping materials.