Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Social contraptions and embodied interaction
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Procedings of the Second Conference on Creativity and Innovation in Design
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A major challenge for developers of tangible, embedded and embodied interfaces is the understanding of dynamic social contexts. To address this challenge, the concept of "social contraptions" is proposed. Social contraptions are interactive installations and performative interventions employed as designerly explorations of social relations.