DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces
Proceedings of the third Nordic conference on Human-computer interaction
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Designing Gestural Interfaces: Touchscreens and Interactive Devices
Exploring effectiveness of physical metaphor in interaction design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
FEATURE: "Paper in screen" prototyping: an agile technique to anticipate the mobile experience
interactions - The Waste Manifesto
PULP scription: a DSL for mobile HTML5 game applications
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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In this paper we evaluate Touch Application Prototype - a tool for designers to quickly create interactive and realistic prototypes of Apple® iPhone® apps and test them on the device. We define 5 requirements such as Speed, Practicality and Realism, and evaluate the tool during the development of a mobile work tool. Users intuitively use their inherent knowledge about touch interfaces, revealing expectations towards the use of gestures, and testing the interface's affordance. TAP rivals the speed and ease of paper prototyping, yet offers a realistic look and feel, without any coding. It is offered as a public, free tool.