DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Expanding the interaction lexicon for three-dimensional graphics
Expanding the interaction lexicon for three-dimensional graphics
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid DTMouse: better mouse support for touch-based interactions
Proceedings of the working conference on Advanced visual interfaces
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The design and evaluation of multi-finger mouse emulation techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoverFlow: expanding the design space of around-device interaction
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Enhancing input on and above the interactive surface with muscle sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Hand distinction for multi-touch tabletop interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Tabletops - Horizontal Interactive Displays
Tabletops - Horizontal Interactive Displays
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Direct pen input and hand occlusion
Direct pen input and hand occlusion
Design of unimanual multi-finger pie menu interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hand occlusion on a multi-touch tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
See me, see you: a lightweight method for discriminating user touches on tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bootstrapper: recognizing tabletop users by their shoes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A handle bar metaphor for virtual object manipulation with mid-air interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Carpus: a non-intrusive user identification technique for interactive surfaces
Proceedings of the 25th annual ACM symposium on User interface software and technology
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Proceedings of the 25th annual ACM symposium on User interface software and technology
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Enhanced feed-forward for a user aware multi-touch device
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LongPad: a touchpad using the entire area below the keyboard of a laptop computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Foot position as indicator of spatial interest at public displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Fiberio: a touchscreen that senses fingerprints
Proceedings of the 26th annual ACM symposium on User interface software and technology
TransformTable: a self-actuated shape-changing digital table
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Proxemic interaction in a multi-room music system
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Designing rich touch interaction through proximity and 2.5D force sensing touchpad
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Detecting interaction above digital tabletops using a single depth camera
Machine Vision and Applications
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We present Medusa, a proximity-aware multi-touch tabletop. Medusa uses 138 inexpensive proximity sensors to: detect a user's presence and location, determine body and arm locations, distinguish between the right and left arms, and map touch point to specific users and specific hands. Our tracking algorithms and hardware designs are described. Exploring this unique design, we develop and report on a collection of interactions enabled by Medusa in support of multi-user collaborative design, specifically within the context of Proxi-Sketch, a multi-user UI prototyping tool. We discuss design issues, system implementation, limitations, and generalizable concepts throughout the paper.