Medusa: a proximity-aware multi-touch tabletop

  • Authors:
  • Michelle Annett;Tovi Grossman;Daniel Wigdor;George Fitzmaurice

  • Affiliations:
  • Autodesk Research & University of Alberta, Toronto & Edmonton, ON, Canada;Autodesk Research, Toronto, ON, Canada;University of Toronto, Toronto, ON, Canada;Autodesk Research, Toronto, ON, Canada

  • Venue:
  • Proceedings of the 24th annual ACM symposium on User interface software and technology
  • Year:
  • 2011

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Abstract

We present Medusa, a proximity-aware multi-touch tabletop. Medusa uses 138 inexpensive proximity sensors to: detect a user's presence and location, determine body and arm locations, distinguish between the right and left arms, and map touch point to specific users and specific hands. Our tracking algorithms and hardware designs are described. Exploring this unique design, we develop and report on a collection of interactions enabled by Medusa in support of multi-user collaborative design, specifically within the context of Proxi-Sketch, a multi-user UI prototyping tool. We discuss design issues, system implementation, limitations, and generalizable concepts throughout the paper.