CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The role of kinesthetic reference frames in two-handed input performance
Proceedings of the 12th annual ACM symposium on User interface software and technology
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
A reduced QWERTY keyboard for mobile text entry
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
SHARK2: a large vocabulary shorthand writing system for pen-based computers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
AVI '08 Proceedings of the working conference on Advanced visual interfaces
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Using strokes as command shortcuts: cognitive benefits and toolkit support
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hand distinction for multi-touch tabletop interaction
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Manual deskterity: an exploration of simultaneous pen + touch direct input
CHI '10 Extended Abstracts on Human Factors in Computing Systems
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Experimental analysis of touch-screen gesture designs in mobile environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
A comparative evaluation of finger and pen stroke gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This work examines intermanual gesture transfer, i.e., learning a gesture with one hand and performing it with the other. Using a traditional retention and transfer paradigm from the motor learning literature, participants learned four gestures on a touchscreen. The study found that touchscreen gestures transfer, and do so symmetrically. Regardless of the hand used during training, gestures were performed with a comparable level of error and speed by the untrained hand, even after 24 hours. In addition, the form of a gesture, i.e., its length or curvature, was found to have no influence on transferability. These results have important implications for the design of stroke-based gestural interfaces: acquisition could occur with either hand and it is possible to interchange the hand used to perform gestures. The work concludes with a discussion of these implications and highlights how they can be applied to gesture learning and current gestural systems.