Electric Field Sensing For Graphical Interfaces
IEEE Computer Graphics and Applications
Tangible music interfaces using passive magnetic tags
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
The vocal joystick:: evaluation of voice-based cursor control techniques
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Shift: a technique for operating pen-based interfaces using touch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-context photo browsing on mobile devices based on tilt dynamics
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
An investigation into round touchscreen wristwatch interaction
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Sensing human activities with resonant tuning
CHI '10 Extended Abstracts on Human Factors in Computing Systems
In-air typing interface for mobile devices with vibration feedback
ACM SIGGRAPH 2010 Emerging Technologies
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characterizing user performance with assisted direct off-screen pointing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Prototyping input controller for touch-less interaction with ubiquitous environments
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Promesses et contraintes de la joaillerie numérique interactive: un aperçu de l'état de l'art
23rd French Speaking Conference on Human-Computer Interaction
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
Portico: tangible interaction on and around a tablet
Proceedings of the 24th annual ACM symposium on User interface software and technology
SpeckleSense: fast, precise, low-cost and compact motion sensing using laser speckle
Proceedings of the 24th annual ACM symposium on User interface software and technology
FingerFlux: near-surface haptic feedback on tabletops
Proceedings of the 24th annual ACM symposium on User interface software and technology
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When hand and device melt into a unit: microgestures on grasped objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
PalmSpace: continuous around-device gestures vs. multitouch for 3D rotation tasks on mobile devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Facet: a multi-segment wrist worn system
Proceedings of the 25th annual ACM symposium on User interface software and technology
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
GaussSense: attachable stylus sensing using magnetic sensor grid
Proceedings of the 25th annual ACM symposium on User interface software and technology
Magnetic marionette: magnetically driven elastic controller on mobile device
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Designing tangible magnetic appcessories
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NailDisplay: bringing an always available visual display to fingertips
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the benefits of fingernail displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MagPen: magnetically driven pen interactions on and around conventional smartphones
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
MagGetz: customizable passive tangible controllers on and around conventional mobile devices
Proceedings of the 26th annual ACM symposium on User interface software and technology
FingerPad: private and subtle interaction using fingertips
Proceedings of the 26th annual ACM symposium on User interface software and technology
Controlling widgets with one power-up button
Proceedings of the 26th annual ACM symposium on User interface software and technology
uTrack: 3D input using two magnetic sensors
Proceedings of the 26th annual ACM symposium on User interface software and technology
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
Augmenting the input space of portable displays using add-on hall-sensor grid
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Beauty technology: muscle based computing interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Beauty tech nails: interactive technology at your fingertips
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
MagnetiCode: physical mobile interaction through time-encoded magnetic identification tags
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Magic Ring: a self-contained gesture input device on finger
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming
International Journal of Mobile Human Computer Interaction
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We present Abracadabra, a magnetically driven input technique that offers users wireless, unpowered, high fidelity finger input for mobile devices with very small screens. By extending the input area to many times the size of the device's screen, our approach is able to offer a high C-D gain, enabling fine motor control. Additionally, screen occlusion can be reduced by moving interaction off of the display and into unused space around the device. We discuss several example applications as a proof of concept. Finally, results from our user study indicate radial targets as small as 16 degrees can achieve greater than 92% selection accuracy, outperforming comparable radial, touch-based finger input.