“FingeRing”: a full-time wearable interface
CHI '94 Conference Companion on Human Factors in Computing Systems
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
EMG-based hand gesture recognition for realtime biosignal interfacing
Proceedings of the 13th international conference on Intelligent user interfaces
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Enabling always-available input with muscle-computer interfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Making muscle-computer interfaces more practical
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
New technologies for dynamic tattoo art
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Spectrum
Pingu: A New Miniature Wearable Device for Ubiquitous Computing Environments
CISIS '12 Proceedings of the 2012 Sixth International Conference on Complex, Intelligent, and Software Intensive Systems (CISIS)
NailDisplay: bringing an always available visual display to fingertips
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the benefits of fingernail displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
Wearable Computing had changed the way individuals interact with computers, intertwining natural capabilities of the human body with processing apparatus. But most of this technology had been designed just for clothing or accessories and it is still flat and rigid, giving the wearer a cyborg look. Beauty Technology, based on electromagnetic devices that are embedded into non-invasive beauty products, opens new possibilities for interacting with different surfaces and devices. It locates wearable technologies on the body surface and makes use of muscle movements as an interactive interface. This work introduces the term Beauty Technology as an emergent field in Wearable Computing. It discusses the materials and processes used for developing the Beauty Tech prototypes and present some examples of the use of beauty technologies in everyday beauty products.