Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wedge: clutter-free visualization of off-screen locations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PressureFish: a method to improve control of discrete pressure-based input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Piles across space: Breaking the real-estate barrier on small-display devices
International Journal of Human-Computer Studies
Hoverflow: exploring around-device interaction with IR distance sensors
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Virtual shelves: interactions with orientation aware devices
Proceedings of the 22nd annual ACM symposium on User interface software and technology
MagiTact: interaction with mobile devices based on compass (magnetic) sensor
Proceedings of the 15th international conference on Intelligent user interfaces
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback
International Journal of Human-Computer Studies
Characterizing user performance with assisted direct off-screen pointing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Portico: tangible interaction on and around a tablet
Proceedings of the 24th annual ACM symposium on User interface software and technology
Improving command selection with CommandMaps
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PalmSpace: continuous around-device gestures vs. multitouch for 3D rotation tasks on mobile devices
Proceedings of the International Working Conference on Advanced Visual Interfaces
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Exploring information content on mobile devices can be tedious and time consuming. We present Around-Device Binning, or AD-Binning, a novel mobile user interface that allows users to off-load mobile content in the space around the device. We informed our implementation of AD-Binning by exploring various design factors, such as the minimum around-device target size, suitable item selection methods, and techniques for placing content in off-screen space. In a task requiring exploration, we find that AD-Binning improves browsing efficiency by avoiding the minute selection and flicking mechanisms needed for on-screen interaction. We conclude with design guidelines for off screen content storage and browsing.