Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
SideSight: multi-"touch" interaction around small devices
Proceedings of the 21st annual ACM symposium on User interface software and technology
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A haptic wristwatch for eyes-free interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Characterizing user performance with assisted direct off-screen pointing
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Promesses et contraintes de la joaillerie numérique interactive: un aperçu de l'état de l'art
23rd French Speaking Conference on Human-Computer Interaction
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When hand and device melt into a unit: microgestures on grasped objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Does proprioception guide back-of-device pointing as well as vision?
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Design space for finger gestures with hand-held tablets
Proceedings of the 14th ACM international conference on Multimodal interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surround-see: enabling peripheral vision on smartphones during active use
Proceedings of the 26th annual ACM symposium on User interface software and technology
Magnet-Based Around Device Interaction for Playful Music Composition and Gaming
International Journal of Mobile Human Computer Interaction
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By equipping a mobile device with distance sensing capabilities, we aim to expand the interaction possibilities of mobile and wearable devices beyond the confines of the physical device itself to include the space immediately around it. Our prototype, an Apple iPhone equipped with six IR distance sensors, allows for rich 3D input, comprising coarse movement-based hand gestures, as well as static position-based gestures. A demonstration application, HoverFlow, illustrates the use of coarse hand gestures for interaction with mobile applications. This type of interaction, which we call Around-Device Interaction (ADI) has the potential to help to solve occlusion problems on small-screen mobile devices and scales well to small device sizes.