Haptic techniques for media control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Personal and Ubiquitous Computing
A Shoulder Pad Insert Vibrotactile Display
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Single-handed interaction techniques for multiple pressure-sensitive strips
CHI '04 Extended Abstracts on Human Factors in Computing Systems
An Interaction System for Watch Computers Using Tactile Guidance and Bidirectional Segmented Strokes
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Perception of Short Tactile Pulses Generated by a Vibration Motor in a Mobile Phone
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
New parameters for tacton design
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Stane: synthesized surfaces for tactile input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An investigation into round touchscreen wristwatch interaction
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Tactor Localization at the Wrist
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Mobile gesture interaction using wearable tactile displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A gesture-based and eyes-free control method for mobile devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Putting Haptics into the Ambience
IEEE Transactions on Haptics
Hoverflow: exploring around-device interaction with IR distance sensors
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
TapSongs: tapping rhythm-based passwords on a single binary sensor
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shake2Talk: multimodal messaging for interpersonal communication
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Emulating human attention-getting practices with wearable haptics
HAPTIC '10 Proceedings of the 2010 IEEE Haptics Symposium
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
A system for supporting performers in stuffed suits
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present a haptic wristwatch prototype that makes it possible to acquire information from a companion mobile device through simple eyes-free gestures. The wristwatch we have built uses a custom-made piezoelectric actuator combined with sensors to create a natural, inconspicuous, gesture-based interface. Feedback is returned to the user in the form of haptic stimuli that are delivered to the wrist. We evaluated the capabilities and limitations of our prototype through two user experiments. One experiment verified that the apparatus could be used as a tactile notification mechanism. The other experiment assessed the feasibility of using a cover-and-hold gesture on the wristwatch to obtain numerical data tactually. Results from the numerosity experiment and feedback from participants prompted us to redesign the cover-and-hold gesture to provide users with additional control over the interaction. We qualitatively evaluated the redesigned interaction by handing the prototype to users so that they could use it in a realistic work environment. Taken together, results from the experiments and the validation process indicate that a wrist accessory can be effectively used to perform discreet, closed-loop, eyes-free interactions with a mobile device.