Timespace in the workplace: dealing with interruptions
CHI '95 Conference Companion on Human Factors in Computing Systems
Diary as dialogue in papermill process control
Communications of the ACM
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Personal and Ubiquitous Computing
Wearable Computers in Battle: Recent Advances in the Land Warrior System
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Application Design for a Smart Watch with a High Resolution Display
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Design of a Wearable Tactile Display
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Adtranz: A Mobile Computing System for Maintenance and Collaboration
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Adding Generic Contextual Capabilities to Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
Lightweight user interfaces for watch based displays
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
An examination of the effects of a wearable display on informal face-to-face communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Pinstripe: eyes-free continuous input on interactive clothing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A haptic wristwatch for eyes-free interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
Don't mind me touching my wrist: a case study of interacting with on-body technology in public
Proceedings of the 2013 International Symposium on Wearable Computers
A convenient heuristic model for understanding assistive technology adoption
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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This paper defines the concept of social weight as a design consideration and presents the e-SUIT, a social weight research platform incorporated covertly within a traditional business suit. The e-SUIT allows its user to strike a balance between a given technology's derived benefit and its social consequence. As the e-SUIT is designed for research within a business context, it is built upon commercially available enterprise software. This work is a first step towards subjecting the empirical social interactive phenomena of wearable technology to quantitative design analysis. Proof of concept testing shows access to commercially available enterprise applications with a distinct, user selectable, strata of social weight.