Personal and Ubiquitous Computing
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
Atelier of smart garments and accessories
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the creation of a 驴cyborg驴 community. Although cyborg computing provides many attractive features for the advanced computer user, the cyborg community remains rather small and wearables remain a privilege of the few. Few studies exist that detail the cyborg experience and how this paradigm shift is affecting social interactions among users and non-users. Based on ethnographic techniques, this preliminary investigation attempts to identify themes and to provide models for understanding cyborg and non-cyborg interaction so that we may design better systems for developing and interpreting social interactions among users and non-users.