Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Stretching the rubber sheet: a metaphor for viewing large layouts on small screens
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Coincident display using haptics and holographic video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of 3D haptic widgets
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tagged handles: merging discrete and continuous manual control
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Feel the "fabric": an audio-haptic interface
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fluid interaction techniques for the control and annotation of digital video
Proceedings of the 16th annual ACM symposium on User interface software and technology
Haptic chameleon: a new concept of shape-changing user interface controls with force feedback
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Haptic Rendering: Introductory Concepts
IEEE Computer Graphics and Applications
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Live Cinema: designing an instrument for cinema editing as a live performance
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Gyrotyre: a dynamic hand-held computer-music controller based on a spinning wheel
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
Proceedings of Graphics Interface 2009
Mobile Device Interaction with Force Sensing
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
The AirWand: design and characterization of a large-workspace haptic device
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Dial-based game interface with multi-modal feedback
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
A motion-based handheld haptic interface
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Haptics for tangible interaction: a vibro-tactile prototype
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
A haptic wristwatch for eyes-free interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Searching for music: how feedback and input-control change the way we search
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Haptic navigation and exploration of high quality pre-rendered environments
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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We introduce a set of techniques for haptically manipulating digital media such as video, audio, voicemail and computer graphics, utilizing virtual mediating dynamic models based on intuitive physical metaphors. For example, a video sequence can be modeled by linking its motion to a heavy spinning virtual wheel: the user browses by grasping a physical force-feedback knob and engaging the virtual wheel through a simulated clutch to spin or brake it, while feeling the passage of individual frames. These systems were implemented on a collection of single axis actuated displays (knobs and sliders), equipped with orthogonal force sensing to enhance their expressive potential. We demonstrate how continuous interaction through a haptically actuated device rather than discrete button and key presses can produce simple yet powerful tools that leverage physical intuition.