QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Haptic techniques for media control
Proceedings of the 14th annual ACM symposium on User interface software and technology
A Horse Ovary Palpation Simulator for Veterinary Training
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
Automatically generating large urban environments based on the footprint data of buildings
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Haptically Annotated Movies: Reaching Out and Touching the Silver Screen
HAPTICS '06 Proceedings of the Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Visitors' evaluations of ICTs used in cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in Bogota
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Cultural Heritage: A novel approach to documenting artifacts at the Gold Museum in Bogota
Computers and Graphics
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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Visualising in real-time high quality virtual environments, which are suitable for cultural heritage and virtual tourism, is often a challenging endeavour. This is primarily, due to the cost of rendering complex architectural structures. Incorporating the sense of touch into real time environments enhances a user's experience, leading towards a higher level of immersion. However, the confining requirement of the haptic feedback loop to cycle at 1000Hz has led to many applications employing lower quality scenes. In this paper a technique is presented which permits high quality pre-rendered animations of dynamic environments to be both visualised and navigated at high interactive rates. In particular, the approach provides the user with the ability to touch the content of the animations and to freely orientate themselves in any direction, leading to haptically aware movies. Consequently, this permits an exploration of an otherwise prohibitively complex scene consisting of large volumes of geometry and texture maps, combined with realistic lighting models. This component is illustrated within a virtual tour framework enabling users to navigate semi-prescribed routes using haptic feedback both in a spatial and temporal context.