Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Haptics Technologies and Cultural Heritage Applications
CA '02 Proceedings of the Computer Animation
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Surveys of exhibition planners and visitors about a distributed haptic museum
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A versatile large-scale multimodal VR system for cultural heritage visualization
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 8th international conference on Multimodal interfaces
Timbrefields: 3d interactive sound models for real-time audio
Presence: Teleoperators and Virtual Environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
The EPOCH multimodal interface for interacting with digital heritage artefacts
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Haptic navigation and exploration of high quality pre-rendered environments
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Current technologies for digitizing artifacts allow us to create compelling virtual installations, in which visitors learn about them through playing and exploring virtual proxies. However, different technologies enhance certain types of information and preclude other usages. In this paper, we show how one can create complementary installations in order to enhance the use of available information of small artifacts. Our case study is a set of small gold artifacts at the Gold Museum in Bogota, Colombia. We collected from each piece high-resolution 3D scans at different levels of detail, high resolution images, sound, text, and contextual images. With this information, we created a traditional multimedia installation for the computer room at the Museum, a web site for remote visitors through the Internet, and finally a novel haptic and stereo display interface that allows visitors to touch, observe in stereo, locate themselves inside the Museum, and hear the sound of an artifact when it is struck with a virtual stylus. In this paper, we show how one can develop these experiences and how they complement each other. We will also present an early evaluation of their strengths and weaknesses.