A versatile large-scale multimodal VR system for cultural heritage visualization

  • Authors:
  • Chris Christou;Cameron Angus;Celine Loscos;Andrea Dettori;Maria Roussou

  • Affiliations:
  • University College, Gower Street, London;University College, Gower Street, London;University College, Gower Street, London;PERCRO -Scuola Superiore Sant'Anna, Pontedera, Italy;University College, Gower Street, London

  • Venue:
  • Proceedings of the ACM symposium on Virtual reality software and technology
  • Year:
  • 2006

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Abstract

We describe the development and evaluation of a large-scale multimodal virtual reality simulation suitable for the visualization of cultural heritage sites and architectural planning. The system is demonstrated with a reconstruction of an ancient Greek temple in Messene that was created as part of a EU funded cultural heritage project (CREATE). The system utilizes a CAVE-like theatre consisting of head-tracked user localization, a haptic interface with two arms, and 3D sound. The haptic interface was coupled with a realistic physics engine allowing users to experience and fully appreciate the effort involved in the construction of architectural components and their changes through the ages. Initial user-based studies were carried out, to evaluate the usability and performance of the system. A simple task of stacking blocks was used to compare errors and timing in a haptics-enabled system with a haptics-disabled system. In addition, a qualitative study of the final system took place while it was installed in a museum.