Information and Self-Organization: A Macroscopic Approach to Complex Systems (Springer Series in Synergetics)
Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
An ethnographic, action-based approach to human experience in virtual environments
International Journal of Human-Computer Studies
On the computation of image motion and heading in a 3-D cluttered scene
Optic flow and beyond
A versatile large-scale multimodal VR system for cultural heritage visualization
Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Using Presence Questionnaires in Reality
Presence: Teleoperators and Virtual Environments
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Components of human experience in virtual environments
Computers in Human Behavior
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
On the Ecological/Representational Structure of Virtual Environments
Proceedings of the 2008 conference on Current Issues in Computing and Philosophy
Effects of p300-based bci use on reported presence in a virtual environment
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Spatial awareness in full-body immersive interactions: where do we stand?
MIG'10 Proceedings of the Third international conference on Motion in games
Psychophysiology to assess impact of varying levels of simulation fidelity in a threat environment
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Communication Genres for Dispersed Real-Time Collaboration RTC: The Role of Presence and Awareness
International Journal of e-Collaboration
A sense of self: The role of presence in virtual environments
Computers in Human Behavior
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This paper considers some first principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classical Newtonian measures of the distal stimulus, changes in neural mechanisms reflecting the proximal stimulus, information theoretic measures of the statistical properties of events, and functional properties related to intentions and abilities. Gibson's ecological framework is suggested as a promising functional approach for defining the reality of experience in relation to the problem of designing virtual environments. This approach emphasizes the tight coordination between perception and action and fixes the measurement coordinate system relative to the capacity for action.