Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
The experience of a sense of presence in intercultural and international encounters
Presence: Teleoperators and Virtual Environments
Being there: the subjective experience of presence
Presence: Teleoperators and Virtual Environments
Presence and performance within virtual environments
Virtual environments and advanced interface design
Information Ecology: Mastering the Information and Knowledge Environment
Information Ecology: Mastering the Information and Knowledge Environment
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Presence equation: an investigation into cognitive factors underlying presence
Presence: Teleoperators and Virtual Environments
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
RE '04 Proceedings of the Requirements Engineering Conference, 12th IEEE International
What else?: people, disciplines, contexts, stories, occurrences
interactions - Robots!
The effect of memory schemas on object recognition in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
The binding problem in presence research
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Why Presence Occurs: Evolutionary Psychology, Media Equation, and Presence
Presence: Teleoperators and Virtual Environments
Presence as Being-in-the-World
Presence: Teleoperators and Virtual Environments
The Reality of Experience: Gibson's Way
Presence: Teleoperators and Virtual Environments
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
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Despite ongoing research over the last 15 years, the presence construct remains somewhat limited in its ability to be applied beyond the sensory domain. In order to increase its usefulness for applied challenges (e.g., using presence theory to enhance simulators' effectiveness), a discussion about a new conceptualization of presence is introduced. This novel perspective on presence is rooted in the notion of “experiential design,” an approach businesses use to create strategically compelling and memorable experiences. The paper begins with a brief review of presence and then a description of the concepts of experimental design. Following this, a theoretical model of presence, based upon experimental design, is offered. Using this model, an exploration on the mitigation of breaks in presence is offered (a break in presence occurs when presence fails to be maintained). These ideas are presented in order to improve the likelihood of presence emerging for simulation participants and to enhance interdisciplinary researchers' shared conceptualizations of presence.