Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Autonomy, interaction, and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The Reality of Experience: Gibson's Way
Presence: Teleoperators and Virtual Environments
A comparative study of presence in virtual reality vs. presence in the real world
ACM-SE 42 Proceedings of the 42nd annual Southeast regional conference
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Analytic and deictic approaches to the design of sustainability decision-support tools
Proceedings of the 2012 iConference
Being immersed: avatar similarity and self-awareness
Proceedings of the 24th Australian Computer-Human Interaction Conference
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This paper discusses four ways that humans interact with their environments, plus four variables that determine the experience of virtual reality, and also which of the interactions support which of the VR-enhancing variables. Some philosophical issues abou immersion, the experience of presence, and the meaning of realit are then considered. The engineering paradigm of estimation is then reviewed as a way of bridging classical ontologica differences of opinion about reaility. Finally some VR research needs are discussed: haptics, mi nimally invasive diagnosis and surgery, driving simulation, decision aids in system operation, education, computer-aided synthesis, measures of presence and whether presence enhances performance, social ills of VR, and the relation of VR to spirituality.