Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Towards a taxonomy of virtual reality user interfaces
IV '97 Proceedings of the IEEE Conference on Information Visualisation
Presence: Teleoperators and Virtual Environments
How sensitive are online gamers to network quality?
Communications of the ACM - Entertainment networking
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Computers in Human Behavior
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Me, myself and I: The role of interactional context on self-presentation through avatars
Computers in Human Behavior
Similarity effects in online training: Effects with computerized trainer agents
Computers in Human Behavior
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Online games and virtual worlds provide hours of entertainment for users and billions in revenue for game companies. It is therefore significant to investigate the factors that affect immersion so that virtual environments can be tailored to provide an immersive experience. This study explored mechanisms underlying the relationship between avatar similarity and immersion. Specifically, we examined the effects of avatar appearance similarity, homophily and private self-awareness on immersion. Data from 196 users of Second Life were collected through a web-based survey. The results revealed an important role of self-awareness in mediating the effect of avatar similarity on immersion. More specifically, appearance similarity was found to affect homophily, which heightened self-awareness. Self-awareness, in turn, influenced immersion. Implications for research and practical applications are discussed.