Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Toolglass and magic lenses: the see-through interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Virtual Realism
Real-Time Rendering
Non-Photorealistic Rendering
Interacting with the virtually recreated Peranakans
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Bringing VR to the Desktop: Are You Game?
IEEE MultiMedia
Real-Time Photo Realistic Simulation of Complex Heritage Edifices
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Real exhibitions in a virtual museum
Virtual Reality
Mixing virtual and real scenes in the site of ancient Pompeii: Research Articles
Computer Animation and Virtual Worlds
Smart and Physically-Based Navigation in 3D Geovirtual Environments
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
Image enhancement by unsharp masking the depth buffer
ACM SIGGRAPH 2006 Papers
Real-time animation of ancient Roman sites
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A versatile large-scale multimodal VR system for cultural heritage visualization
Proceedings of the ACM symposium on Virtual reality software and technology
The virtual museum of sculpture
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Exploring cultural heritage sites through space and time
Journal on Computing and Cultural Heritage (JOCCH)
3D modeling of complex and detailed cultural heritage using multi-resolution data
Journal on Computing and Cultural Heritage (JOCCH)
High dynamic range—a gateway for predictive ancient lighting
Journal on Computing and Cultural Heritage (JOCCH)
Presence: Teleoperators and Virtual Environments
Seamless integration of labels into interactive virtual 3D environments using parameterized hulls
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Cultural learning in virtual heritage: an overview
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
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The communication of cultural heritage in public spaces such as museums or exhibitions, gain more and more importance during the last years. The possibilities of interactive 3D applications open a new degree of freedom beyond the mere presentation of static visualizations, such as pre-produced video or image data. A user is now able to directly interact with 3D virtual environments that enable the depiction and exploration of digital cultural heritage artifacts in real-time. However, such technology requires concepts and strategies for guiding a user throughout these scenarios, since varying levels of experiences within interactive media can be assumed. This paper presents a concept as well as implementation for communication of digital cultural heritage in public spaces, by example of the project Roman Cologne. It describes the results achieved by an interdisciplinary team of archaeologists, designers, and computer graphics engineers with the aim to virtually reconstruct an interactive high-detail 3D city model of Roman Cologne.