QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Rapid procedural-modelling of architectural structures
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Real-time procedural generation of `pseudo infinite' cities
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Automatically generating large urban environments based on the footprint data of buildings
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Movie-maps: An application of the optical videodisc to computer graphics
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
On the digital reconstruction and interactive presentation of heritage sites through time
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Visualizing temporal uncertainty in 3D virtual reconstructions
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reconstruction of the Arrigo VII funerary complex
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reunification of the parthenon and its sculptures
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Communication of digital cultural heritage in public spaces by the example of Roman cologne
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Cultural learning in virtual heritage: an overview
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Reconstruction of large cultural heritage sites from archived maps
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
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Traveling through a single virtual environment only tells part of the story; a particularly interesting aspect is to illustrate how an area has developed over time. This article presents a unified approach to illustrating four-dimensional data concerning a cultural heritage site. The proposed framework provides a semi-automatic approach to both reconstructing the environment and bringing all the time-dependent models into an intuitive visualization package. For each time period considered for reconstruction, the system requires a set of building footprint maps depicting the layout of the environment plus a few statistics. The statistics govern the construction of three-dimensional building models, allowing each building's architectural style, typical building height, and roof style to be altered. This information is automatically processed and converted into a form that can be visualized. By integrating high quality landmark buildings from laser scanning or interactive modelling packages into the automatically generated scene, the cultural heritage site is realized both in a spatial and temporal context. The visualization is achieved via a 4D navigable movie which is presented using two concrete implementations written using Flash and OpenGL. The OpenGL-based implementation allows a collection of 3DS Max scenes to be automatically visualized requiring only a set of camera paths identified by the user.