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Augmented reality tour system for immersive experience of cultural heritage
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Communication of digital cultural heritage in public spaces by the example of Roman cologne
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Digital diorama: AR exhibition system to convey background information for museums
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Personalized content presentation for virtual gallery
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Proceedings of Graphics Interface 2012
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3D modeling of large and complex site using multi-sensor integration and multi-resolution data
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
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Proceedings of the 18th ACM symposium on Virtual reality software and technology
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This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mobile augmented reality (AR) environment. The main goal is to push the limits of current AR and virtual storytelling technologies and to explore the processes of mixed narrative design of fictional spaces (e.g. fresco paintings) where visitors can experience a high degree of realistic immersion. Based on a captured/real-time video sequence of the real scene in a video-see-through HMD set-up, these scenes are enhanced by the seamless accurate real-time registration and 3D rendering of realistic complete simulations of virtual flora and fauna (virtual humans and plants) in a real-time storytelling scenario-based environment. Thus the visitor of the ancient site is presented with an immersive and innovative multi-sensory interactive trip to the past. Copyright © 2005 John Wiley & Sons, Ltd.