Medieval Vitoria-Gasteiz

  • Authors:
  • Ainhoa Perez-Valle;Pablo Aguirrezabal;Diego Sagasti

  • Affiliations:
  • Parque Tecnológico de Bizkaia, Spain;Parque Tecnológico de Bizkaia, Spain;Parque Tecnológico de Bizkaia, Spain

  • Venue:
  • Proceedings of the 2012 Virtual Reality International Conference
  • Year:
  • 2012

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Abstract

Cultural heritage is one of the main tourist attractions of a city. Thanks to the technology breakthroughs we can make a cultural activity enjoyable. Learn through "playing". The game Medieval Vitoria-Gasteiz allows us to know the history and lifestyle of the village in the 16th century. The objective is to combine playing a game on a virtual village and a real visit to the city enabling the visitors to travel through the time. This fact transforms the game in a competition where the user has to overcome challenges and will enjoy the advantages provided by Augmented Reality. The major challenges of this project have been the combination of state-of-the-art visual and interaction technologies with scientifically based knowledge and abstract concepts. This paper presents/describes the game mechanics and the preliminary user evaluation results, being the cultural dissemination one of the main project motivations.