Perceiving awareness information through 3D representations
Proceedings of the working conference on Advanced visual interfaces
Mixing virtual and real scenes in the site of ancient Pompeii: Research Articles
Computer Animation and Virtual Worlds
A framework for execution and 3D visualization of situated cellular agent based crowd simulations
Proceedings of the 2008 ACM symposium on Applied computing
SITUATED CELLULAR AGENTS APPROACH TO CROWD MODELING AND SIMULATION
Cybernetics and Systems
Augmented experiment: participatory design with multiagent simulation
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
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This paper introduces a hybrid agent-architecture for situated agents representing pedestrians in virtual environments. The presented agent architecture is an extension of a model supporting the definition of environments encompassing situated agents, whose behavioural specification was mainly based on simple reactive rules.